Les développeurs de Minecraft répondent aux questions des joueurs suite au Minecraft Live 2022

Minecraft devs answer player questions following Minecraft Live 2022 – Minecraft Online Free

Today a small group of Minecraft developers answered many questions that players asked them on Reddit. The 4 developers are Ulraf, gameplay designer, Yung Tak, feedback manager, B (billyballong13), a Java developer and N, a Bedrock developer.

The developers participated in this question/answer session for about 90 minutes, we translated it all into French for you just above, good reading!

Minecraft Developers’ Answers to Player Questions

Question :

Why was there no focus on optimization, especially for the Java version? With each update, performance seems to degrade more and more. We have to use mods like sodium and optifine to have a good experience. I don’t understand why this hasn’t been a priority for you, since the game can be borderline unplayable on mid to low end PCs, and this could turn away a lot of new players who don’t know not that such performance mods exist.

BigDickOriole

Answer 1:

Good question !
Performance optimization is certainly one of the technological debts that we are currently trying to address in our new way of working.
For a long time we have been very focused on delivering new updates, but in particular on Java, we have recently changed our internal organization to be able to address more technology debt.
Another aspect is also that the punch mods will always be more optimized than the vanilla ones.
The fact that they can take our inclinations and make them even better after the fact will always make them better 🙂

billyballong13

Answer 2:

After the Caves & Cliffs update, we made a big effort to optimize performance for both Java and Bedrock. As we add new features to the game with each update, performance may be affected. We’re always listening to the community, and if performance is impacting the gaming experience, we’ll do our best to improve it as soon as possible. – NOT

MojangDevs


Question :

The new sculpted bookcase block is awesome! However, at the moment, you can only remove the last book from the shelf instead of choosing the book you want. Are there any specific reasons why it works this way?

Metashrew

Answer :

Merci !

This is actually one of the specific things we wanted to get feedback on, and we’re definitely iterating on it, to see what works best for all players and all platforms.

billyballong13


Question :

Are there any changes planned for the feedback site? I like the idea of ​​an official comment site, but I’m having trouble using it because of several issues, like the restrictive word count limit for posts and the fact that all posts and comments I’m trying to do end up saying “pending approval”, but never get approved.

MysteriousElephant33

Answer :

Work is underway to fix known issues (like “registered users” in display names, for example), and we have lots of ideas on where we want to go in the future to improve the overall experience of posting and finding posts. It may take a while, but it’s still an important platform for us, especially during times like this when a new snapshot cycle has begun.

That__Tak


Question :

Will we be able to place plants on the back of the sniffer?

Answer :

We haven’t made a decision about this kind of functionality yet, but it’s a really cool suggestion!

N


Question :

Heyo! Apart from the Deep Dark, what is the feature that has gone through many different iterations/works?

Luxintrus

Answer :

Piglins are surprisingly the most iterated creature, with a large number of mechanics being added with each iteration. Did you know the Piglin has a small chance of doing a celebratory dance if they win the war against a Hoglin? Or that if the number of hoglins is greater than the number of piglins, the hoglins will start chasing the piglins instead?

N


Question :

Will the new libraries be pushable in java or will they act as chairs and stoves?

Trextons

Answer :

No, they will not be pushable.

billyballong13


Question :

What is a feature that was only a small change from the player’s point of view, but was extremely difficult to implement?

Sourcastic

Answer :

Local water levels inside cave systems may seem very simple to a player, but getting them right was super complex. We had to do a lot of tweaking to get the right amount of water and also had to spend a lot of time correcting the impact of punching as each block has to calculate it.

N


Question :

Are there any plans to introduce ambient sounds to the normal world? For example, I’d like to hear parrots singing in the distance in the jungle biome, or when you’re in a dripstone cave you should hear the echoes of water dripping from stalactites.

Blizzlee

Answer :

I think ambient sounds can be wonderful!
For example, I love the spooky ambient sounds of Nether biomes.

That said, in general, we like that if you hear a specific sound (like an animal sound), you can follow that sound and find that animal – it makes the Minecraft world feel more real and alive 🙂

So we’d definitely like to add more ambient sounds in the future – but probably things more like those of Nether biomes rather than specific animal or plant sounds.

Ulraf


Question :

Why can’t I hug the Warden, I think he needs it ;(

Banana_bread

Answer :

You can definitely hug the Warden, I say keep trying!
In fact, I’ve heard that creepers love hugs too – go out and hug a creeper!

Mojang is not liable for personal or property damage resulting from careless designer suggestions.

Ulraf


Question :

Why did you change snapshots to use data packs instead of hard-coding them in the next release as you usually do? I find it weird to change it.

Another one

Answer :

Excellent question! This is something we learned from the experimental Bedrock toggle.

Our goal is to allow players to try out new features while we develop them, so we can shape them together. It also allows us to have more frequent minor releases. We talked about it in detail in a recent post.

N


Question :

Was the setting for Minecraft Live 2022 built in 3D or was it like a green screen? If it was a 3D build, how long did it take to make it? It’s incredible !

Supper

Answer :

It was amazing – and it was all made from real 3D models. I don’t know how long it took, but it was a lot of work. You may have noticed that the head of the pig model was moving, which could be controlled by a team member. The lighting even followed the day and night cycle in Minecraft. Such attention to detail!

That__Tak


Question :

What are your plans for parity between Bedrock and Java? Which version will take precedence over the other?

Smith claim

Answer :

We’re still trying to bridge the gap between Minecraft Java and Bedrock when it comes to parity and we understand it’s a delicate balance. Our vision is that if we have two kids in the playground, they shouldn’t care which version they use when sharing their tricks. To achieve this, we need to close the gap as much as possible.

N


Question :

Do you hope that the addition of camels will serve as a replacement or alternative to horses? By the way, they are so cute! ☺️🐪

Enderboss

Answer :

They really are, I love them too!

Our point of view is that we can have a world with beautiful horses and pretty camels at the same time.

We thought long and hard about how to differentiate the camel from the horse and not just make it “better” to ride.

We think we have found a niche for it, while allowing the horse to be unique, for example with jumping.

billyballong13


Question :

Will we see official documentation for datapacks in the future? There are some very good community sources out there, but it would be nice to have something official to help fix the finer details of things like worldgen.

Maddy

Answer :

Excellent suggestion! We’ve seen similar requests for more official documentation on topics like this in the community, so it’s definitely something we can look into.

Ynug__Talk


Question :

Not exactly for Minecraft Live, but how often will new minor Minecraft Java releases be?

Classic36

Answer :

We cannot commit to the exact number of minor releases that will be released each year, as it will depend on the team’s roadmap and the extent of the changes we are working on.

That said, we would love to have several minor releases per year while still releasing major releases like 1.19 or 1.20 once a year.

Yung__Talk


Question :

This is for Ulraf! 😁 I love what we’ve seen in 1.20 so far, and can’t wait to see what’s in the works! With the theme of 1.20 being to inspire storytelling in our worlds, how do you create and design gameplay features that aim to do this? 💙

Enderboss

Answer :

What a great question!
Personally, I see storytelling as two different things:

1 – Tools that allow players to tell their own stories: These are things like signs, books, badges, etc.

2 – Things in the world that inspire players to tell stories: These are things like villagers, mysterious structures, and interesting interactions between creatures.

So when we try to create features that inspire storytelling, we focus on things that make you stop and think, that fire up your imagination, and help you take an ordinary cube of blocks and make it look more like a place with background and story 😊.

Minecraft Dev

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